7.3 C
New York
Friday, April 19, 2024

Buy now

spot_img

LunarLux: An 8-Bit/Manga Mashup in Space Video Game Worth Checking Out

After learning about the explosively successful Kickstarter campaign behind LunarLux, by Freedom Games, I am happy to report that my playtest of the game at Dreamhack Atlanta very much validates the hype. I played about half an hour of the game, only dying once in the first battle that sent me back to the start again, but I think I got a pretty good experience of the gameplay, story, and more that I can tell you about.

The first thing that caught my interest was the fantastic blending of art styles with both 8-bit animation and manga character art in the game. Dialogue and story are no small part of this game and it seems the team behind the game have put a lot of effort into not just creating beautiful and expressive manga-style characters, but have doubled and tripled up on that effort by drawing many different expressions for Bella and the other characters of the game as they express a variety of different emotions through their dialogue. The dialogue itself is also incredibly well-written, and I was immediately hooked into the story and the conflict that are presented right at the start of the game.

As for the game outside of dialogue, the 8-bit environments are fun to walk and fly around in, the movement is fluid and free of bugs or lag, and the turn-based fight sequences give you diverse and impactful options for fighting space baddies. The first fight, in which I died on my first attempt, was against a Hyperbee, which I eventually learned could be dodged or blocked with timing the proper use of movement or shield. That adds a bit of fun for me, personally, seeing as many of the essentially timeless, reactionless turn-based games of the same type can feel too rigid and non-interactive at times, in my opinion. Just that little extra excitement goes a long way for me.

The guns and other weapon options in the game presented in the combat system provided a lot of fun options right off the bat, and I can only expect those options to expand later in the game, which should keep things interesting as the game goes on. Exploration and other interaction in the game was cut a bit short due to my limited time but still seemed intriguing, and I look forward to the launch of the full game so I can really dig into what the team at Freedom Games is putting together with the world(s) they’re building here.

Overall, LunarLux looks to be shaping up into a great game and if you’re one of the many backers on the Kickstarter, I think you have plenty of reason to be excited for the expected launch late next year.


We’re always looking for new writers that are truly passionate about stuff – we give you the review materials, the platform and the support to say what you feel from the heart. If you’d like to write opinion pieces about pop culture topics or reviews, reach out to us using the contact us form.

Jeffrey Venture
Jeffrey Venture
Jeffrey Venture (he/him) is a Dungeon Master, SDCC Badge Holder, Writer, and all-around giant nerd. He mostly posts here about Dungeons & Dragons stuff, as well as Comic-Con updates and comic book reviews. You can catch him on TikTok, Twitter, and YouTube for more D&D stuff, including his #DnDifyIt series.

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

[td_block_social_counter facebook="tagdiv" twitter="tagdivofficial" youtube="tagdiv" style="style8 td-social-boxed td-social-font-icons" tdc_css="eyJhbGwiOnsibWFyZ2luLWJvdHRvbSI6IjM4IiwiZGlzcGxheSI6IiJ9LCJwb3J0cmFpdCI6eyJtYXJnaW4tYm90dG9tIjoiMzAiLCJkaXNwbGF5IjoiIn0sInBvcnRyYWl0X21heF93aWR0aCI6MTAxOCwicG9ydHJhaXRfbWluX3dpZHRoIjo3Njh9" custom_title="Stay Connected" block_template_id="td_block_template_8" f_header_font_family="712" f_header_font_transform="uppercase" f_header_font_weight="500" f_header_font_size="17" border_color="#dd3333"]
- Advertisement -spot_img

Latest Articles