Writer: Matt Kindt Interior and Main Cover Artist: Matt Smith Colorist: Chris O’Halloran Letterer: Jim Campbell Variant Cover artist: Duncan Fegredo
Thanks to BOOM! Studios for providing a copy for review!
- From Narnia to Harry Potter, we’ve seen our hero leave the real world for a fantasy world—but in Ansel’s world of monsters and magic he’s haunted by visions of our world with tailored suits and modern technology!
- Ansel embarks on his Quest to find the mysterious Folklords, hoping they can explain his visions…but looking for the Folklords is punishable by death. What will Ansel risk to find out about the world he has never truly belonged in?
- Eisner Award-nominated writer Matt Kindt (Grass Kings, Black Badge) teams with acclaimed artist Matt Smith (Hellboy And The B.P.R.D.) challenge everything you know about the line between fantasy and reality in a new series for fans of Die, Middlewest and Fables.
A quaint fantasy town where trolls and magic are commonplace hides a strangely ordinary secret – the modern world.
We follow a boy named Ansel, whose suit-and-tie attire and wooden gadgets resembling watches and radios seem familiar to the reader while seeming quite strange to those in Ansel’s small town. He seems to have crafted these items from what he’s seen in his dreams, and the dreams are confirmed on a page that depicts planes, cars, skyscrapers, and more.
We join in the story at a pivotal moment for Ansel and his friends, where they have come of age to join in the tradition of picking a quest that defines their journey into adulthood. Seeking an explanation to his visions, Ansel plans a quest to find the mythical Folklords, thinking they may hold the answers he seeks.
Even mere mention of the Folklords is enough to hush a room in this town, fearing the repercussions from the mysterious Librarians that have deemed the Folklords a dangerously fictional narrative. In this issue, the modern world is still just a dream for Ansel, so we’ll have to wait for more from Matt Kindt to see how he plans to mash fantasy and reality in this unique take on the ‘transported to another world’ trope.
I really enjoyed Charles the Troll and the other fantastical elements that set the stage for this fantasy tale, and I hope that future volumes dial the magic up a bit as the action intensifies. I would also really like to see Ansel’s gadgets make appearances to help him solve magical puzzles or defeat monsters.
The coloring is clean and the characters’ expressions speak volumes, but I would have liked to see more to inspire the awe of a fantasy town in the features of our settings beyond a couple of gnomes and the mystical librarians.
This reader can’t wait to see more, and will remain curious about the truth and the fiction of these Folklords as Ansel quests through a magical land to find the modern world.
FOLKLORDS #1 is now available at your local comic book shop with the 2nd print of the issue set for release on November 27th, and the 3rd print due out on December 4th.
Jeffrey Venture is a noob gamer, okay writer, comic book enthusiast, and social media fiend, and he co-hosts the Dungeons Mastered podcast. You can connect with him on Twitter, where he mostly posts memes for D&D and all things internet culture.
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